Slay the Silent

253 results

Strike (Silent)
Strike (Silent)1
attackbasic

Deal 6 damage.

Defend (Silent)
Defend (Silent)1
skillbasic

Gain 5 Block.

Neutralize
Neutralize0
attackbasic

Deal 3 damage. Apply 1 Weak.

Survivor
Survivor1
skillbasic

Gain 8 Block. Discard a card.

1 relationship

Bane
Bane1
attackcommon

Deal 7 damage. If the enemy is Poisoned, deal 7 damage again.

2 relationships

Dagger Spray
Dagger Spray1
attackcommon

Deal 4 damage to ALL enemies twice.

Dagger Throw
Dagger Throw1
attackcommon

Deal 9 damage. Draw 1 card. Discard 1 card.

Flying Knee
Flying Knee1
attackcommon

Deal 8 damage. Next turn, gain 1 Energy.

Poisoned Stab
Poisoned Stab1
attackcommon

Deal 6 damage. Apply 3 Poison.

1 relationship

Quick Slash
Quick Slash1
attackcommon

Deal 8 damage. Draw 1 card.

Slice
Slice0
attackcommon

Deal 6 damage.

Sneaky Strike
Sneaky Strike2
attackcommon

Deal 12 damage. If you have discarded a card this turn, gain 2 Energy.

Sucker Punch
Sucker Punch1
attackcommon

Deal 7 damage. Apply 1 Weak.

1 relationship

Acrobatics
Acrobatics1
skillcommon

Draw 3 cards. Discard 1 card.

Backflip
Backflip1
skillcommon

Gain 5 Block. Draw 2 cards.

Blade Dance
Blade Dance1
skillcommon

Add 3 Shivs to your hand.

9 relationships

Cloak and Dagger
Cloak and Dagger1
skillcommon

Gain 6 Block. Add 1 Shiv to your hand.

3 relationships

Deadly Poison
Deadly Poison1
skillcommon

Apply 5 Poison.

3 relationships

Deflect
Deflect0
skillcommon

Gain 4 Block.

Dodge and Roll
Dodge and Roll1
skillcommon

Gain 4 Block. Next turn, gain 4 Block.

Outmaneuver
Outmaneuver1
skillcommon

Next turn, gain 2 Energy.

Piercing Wail
Piercing Wail1
skillcommon

ALL enemies lose 6 Strength. Exhaust.

Prepared
Prepared0
skillcommon

Draw 1 card. Discard 1 card.

All-Out Attack
All-Out Attack1
attackuncommon

Deal 10 damage to ALL enemies. Discard 1 card at random.

Backstab
Backstab0
attackuncommon

Innate. Deal 11 damage. Exhaust.

Choke
Choke2
attackuncommon

Deal 12 damage. Whenever you play a card this turn, the enemy loses 3 HP.

Dash
Dash2
attackuncommon

Gain 10 Block. Deal 10 damage.

Endless Agony
Endless Agony0
attackuncommon

Whenever you draw this card, add a copy of it into your hand. Deal 4 damage. Exhaust.

Eviscerate
Eviscerate3
attackuncommon

Costs 1 less Energy for each card discarded this turn. Deal 7 damage 3 times.

2 relationships

Finisher
Finisher1
attackuncommon

Deal 6 damage for each Attack played this turn.

2 relationships

Flechettes
Flechettes1
attackuncommon

Deal 4 damage for each Skill in your hand.

Heel Hook
Heel Hook1
attackuncommon

Deal 5 damage. If the enemy is Weak, gain 1 Energy and draw 1 card.

2 relationships

Masterful Stab
Masterful Stab0
attackuncommon

Deal 12 damage. Costs 1 additional Energy for each time you lose HP this combat.

Predator
Predator2
attackuncommon

Deal 15 damage. Next turn, draw 2 additional cards.

Riddle with Holes
Riddle with Holes2
attackuncommon

Deal 3 damage 5 times.

Skewer
SkewerX
attackuncommon

Deal 7 damage X times.

Blur
Blur1
skilluncommon

Gain 5 Block. Block is not removed at the start of your next turn.

Bouncing Flask
Bouncing Flask2
skilluncommon

Apply 3 Poison to a random enemy 3 times.

1 relationship

Calculated Gamble
Calculated Gamble0
skilluncommon

Discard your hand, then draw that many cards. Exhaust.

Catalyst
Catalyst1
skilluncommon

Double an enemy's Poison. Exhaust.

5 relationships

Concentrate
Concentrate0
skilluncommon

Discard 3 cards. Gain 2 Energy.

Crippling Cloud
Crippling Cloud2
skilluncommon

Apply 4 Poison and 2 Weak to ALL enemies. Exhaust.

1 relationship

Distraction
Distraction1
skilluncommon

Add a random Skill into your hand. It costs 0 this turn. Exhaust.

Escape Plan
Escape Plan0
skilluncommon

Draw 1 card. If it is a Skill, gain 3 Block.

Expertise
Expertise1
skilluncommon

Draw cards until you have 6 in hand.

Leg Sweep
Leg Sweep2
skilluncommon

Apply 2 Weak. Gain 11 Block.

1 relationship

Reflex
Reflex
skilluncommon

Unplayable. If this card is discarded from your hand, draw 2 cards.

3 relationships

Setup
Setup1
skilluncommon

Place a card from your hand on top of your draw pile. It costs 0 until played.

Tactician
Tactician
skilluncommon

Unplayable. If this card is discarded from your hand, gain 1 Energy.

2 relationships

Terror
Terror1
skilluncommon

Apply 99 Vulnerable. Exhaust.

Accuracy
Accuracy1
poweruncommon

Shivs deal 4 additional damage.

Caltrops
Caltrops1
poweruncommon

Whenever you are attacked, deal 3 damage back.

2 relationships

Footwork
Footwork1
poweruncommon

Gain 2 Dexterity.

1 relationship

Infinite Blades
Infinite Blades1
poweruncommon

At the start of your turn, add a Shiv to your hand.

4 relationships

Noxious Fumes
Noxious Fumes1
poweruncommon

At the start of each turn, apply 2 Poison to ALL enemies.

4 relationships

Well-Laid Plans
Well-Laid Plans1
poweruncommon

At the end of your turn, Retain up to 1 card.

Die Die Die
Die Die Die1
attackrare

Deal 13 damage to ALL enemies. Exhaust.

Glass Knife
Glass Knife1
attackrare

Deal 8 damage twice. Decrease the damage of Glass Knife by 2 this combat.

Grand Finale
Grand Finale0
attackrare

Can only be played if there are no cards in your draw pile. Deal 50 damage to ALL enemies.

1 relationship

Unload
Unload1
attackrare

Deal 14 damage. Discard all non-Attack cards in your hand.

Adrenaline
Adrenaline0
skillrare

Gain 1 Energy. Draw 2 cards. Exhaust.

1 relationship

Alchemize
Alchemize1
skillrare

Obtain a random Potion. Exhaust.

Bullet Time
Bullet Time3
skillrare

You cannot draw cards this turn. Reduce the cost of all cards in your hand to 0 this turn.

Burst
Burst1
skillrare

This turn, your next Skill is played twice.

1 relationship

Corpse Explosion
Corpse Explosion2
skillrare

Apply 6 Poison. When the enemy dies, deal damage equal to its max HP to ALL enemies.

1 relationship

Doppelganger
DoppelgangerX
skillrare

Next turn, draw X cards and gain X Energy. Exhaust.

Malaise
MalaiseX
skillrare

Enemy loses X Strength. Apply X Weak. Exhaust.

Nightmare
Nightmare3
skillrare

Choose a card in your hand. Add 3 copies to your hand. Exhaust.

1 relationship

Phantasmal Killer
Phantasmal Killer1
skillrare

Next turn, your Attacks deal double damage.

Storm of Steel
Storm of Steel1
skillrare

Discard your hand. Add a Shiv for each card discarded.

After Image
After Image1
powerrare

Whenever you play a card, gain 1 Block.

2 relationships

Envenom
Envenom2
powerrare

Whenever you deal unblocked Attack damage, apply 1 Poison.

A Thousand Cuts
A Thousand Cuts2
powerrare

Whenever you play a card, deal 1 damage to ALL enemies.

2 relationships

Tools of the Trade
Tools of the Trade1
powerrare

At the start of your turn, draw 1 card and discard 1 card.

4 relationships

Wraith Form
Wraith Form3
powerrare

Gain 2 Intangible. At the start of each turn, lose 1 Dexterity.

1 relationship

Burning Blood
Burning Blood
relicstarterironclad

At the end of combat, heal 6 HP.

Ring of the Snake
Ring of the Snake
relicstartersilent

At the start of each combat, draw 2 additional cards.

1 relationship

Cracked Core
Cracked Core
relicstarterdefect

At the start of each combat, Channel 1 Lightning.

Pure Water
Pure Water
relicstarterwatcher

At the start of each combat, add 1 Miracle to your hand.

Akabeko
Akabeko
reliccommonshared

Your first Attack each combat deals 8 additional damage.

Anchor
Anchor
reliccommonshared

Start each combat with 10 Block.

Ancient Tea Set
Ancient Tea Set
reliccommonshared

Whenever you rest at a Rest Site, start the next combat with 2 additional Energy.

Art of War
Art of War
reliccommonshared

Every turn you do not play an Attack, gain 1 Energy next turn.

1 relationship

Bag of Marbles
Bag of Marbles
reliccommonshared

At the start of each combat, apply 1 Vulnerable to ALL enemies.

Bag of Preparation
Bag of Preparation
reliccommonshared

At the start of each combat, draw 2 additional cards.

Blood Vial
Blood Vial
reliccommonshared

At the start of each combat, heal 2 HP.

Bronze Scales
Bronze Scales
reliccommonshared

Whenever you take damage, deal 3 damage back.

Centennial Puzzle
Centennial Puzzle
reliccommonshared

The first time you lose HP each combat, draw 3 cards.

Ceramic Fish
Ceramic Fish
reliccommonshared

Whenever you add a card to your deck, gain 9 Gold.

Dream Catcher
Dream Catcher
reliccommonshared

Whenever you rest, you may add a card to your deck.

Happy Flower
Happy Flower
reliccommonshared

Every 3 turns, gain 1 Energy.

Juzu Bracelet
Juzu Bracelet
reliccommonshared

Common Attacks are Ethereal.

Lantern
Lantern
reliccommonshared

Gain 1 Energy on the first turn of each combat.

Maw Bank
Maw Bank
reliccommonshared

Whenever you climb a floor, gain 12 Gold. No longer works when you have 999 Gold.

Meal Ticket
Meal Ticket
reliccommonshared

Whenever you enter a Shop, heal 15 HP.

Nunchaku
Nunchaku
reliccommonshared

Every time you play 10 Attacks, gain 1 Energy.

Oddly Smooth Stone
Oddly Smooth Stone
reliccommonshared

At the start of each combat, gain 1 Dexterity.

Omamori
Omamori
reliccommonshared

Negate the next 2 Curses you obtain.

Orichalcum
Orichalcum
reliccommonshared

If you end your turn without Block, gain 6 Block.

Pen Nib
Pen Nib
reliccommonshared

Every 10th Attack you play deals double damage.

Potion Belt
Potion Belt
reliccommonshared

You may carry 2 additional Potions.

Preserved Insect
Preserved Insect
reliccommonshared

Enemies in Elite combats start with 25% less HP.

Regal Pillow
Regal Pillow
reliccommonshared

Heal 15 HP when you rest instead of 30% of your Max HP.

Smiling Mask
Smiling Mask
reliccommonshared

The Merchant's card removal service always costs 50 Gold.

Strawberry
Strawberry
reliccommonshared

Raise your Max HP by 7.

The Boot
The Boot
reliccommonshared

Whenever you would deal 4 or less unblocked Attack damage, deal 5 instead.

Tiny Chest
Tiny Chest
reliccommonshared

Every 4th Chest you open contains a Relic.

Toy Ornithopter
Toy Ornithopter
reliccommonshared

Whenever you use a Potion, heal 5 HP.

Vajra
Vajra
reliccommonshared

At the start of each combat, gain 1 Strength.

War Paint
War Paint
reliccommonshared

Upgrade 2 random Skills in your deck.

Whetstone
Whetstone
reliccommonshared

Upgrade 2 random Attacks in your deck.

Red Skull
Red Skull
reliccommonironclad

While your HP is at or below 50%, gain 3 Strength at the start of each turn.

Snecko Skull
Snecko Skull
reliccommonsilent

Whenever you apply Poison, apply 1 additional Poison.

5 relationships

Data Disk
Data Disk
reliccommondefect

At the start of each combat, gain 1 Focus.

Damaru
Damaru
reliccommonwatcher

At the start of each turn, gain 1 Mantra.

Blue Candle
Blue Candle
relicuncommonshared

Curse cards can be played. Playing a Curse Exhausts it and you lose 1 HP.

Bottled Flame
Bottled Flame
relicuncommonshared

Upon pickup, choose an Attack. At the start of each combat, that card is in your opening hand.

Bottled Lightning
Bottled Lightning
relicuncommonshared

Upon pickup, choose a Skill. At the start of each combat, that card is in your opening hand.

Bottled Tornado
Bottled Tornado
relicuncommonshared

Upon pickup, choose a Power. At the start of each combat, that card is in your opening hand.

Darkstone Periapt
Darkstone Periapt
relicuncommonshared

Whenever you obtain a Curse, increase your Max HP by 6.

Eternal Feather
Eternal Feather
relicuncommonshared

For every 5 cards in your deck, heal 3 HP when you rest.

Frozen Egg
Frozen Egg
relicuncommonshared

Whenever you add a Power card to your deck, it is automatically upgraded.

Gremlin Horn
Gremlin Horn
relicuncommonshared

Whenever you kill an enemy, gain 1 Energy and draw 1 card.

Horn Cleat
Horn Cleat
relicuncommonshared

At the start of your 2nd turn, gain 14 Block.

Ink Bottle
Ink Bottle
relicuncommonshared

Whenever you play 10 cards, draw 1 card.

Kunai
Kunai
relicuncommonshared

Every time you play 3 Attacks in a single turn, gain 1 Dexterity.

1 relationship

Letter Opener
Letter Opener
relicuncommonshared

Every time you play 3 Skills in a single turn, deal 5 damage to ALL enemies.

1 relationship

Matryoshka
Matryoshka
relicuncommonshared

The next 2 non-boss Chests you open each contain 2 Relics.

Meat on the Bone
Meat on the Bone
relicuncommonshared

If your HP is at or below 50% at the end of combat, heal 12 HP.

Mercury Hourglass
Mercury Hourglass
relicuncommonshared

At the start of each turn, deal 3 damage to ALL enemies.

Molten Egg
Molten Egg
relicuncommonshared

Whenever you add an Attack card to your deck, it is automatically upgraded.

Mummified Hand
Mummified Hand
relicuncommonshared

Whenever you play a Power card, a random card in your hand costs 0 this turn.

Ornamental Fan
Ornamental Fan
relicuncommonshared

Every time you play 3 Attacks in a single turn, gain 4 Block.

1 relationship

Pantograph
Pantograph
relicuncommonshared

At the start of Boss combats, heal 25 HP.

Pear
Pear
relicuncommonshared

Raise your Max HP by 10.

Question Card
Question Card
relicuncommonshared

All card prices in the Shop are reduced by 20%.

Shuriken
Shuriken
relicuncommonshared

Every time you play 3 Attacks in a single turn, gain 1 Strength.

4 relationships

Singing Bowl
Singing Bowl
relicuncommonshared

When taking a card reward, you may gain 2 Max HP instead.

Strike Dummy
Strike Dummy
relicuncommonshared

Cards containing "Strike" deal 3 additional damage.

Sundial
Sundial
relicuncommonshared

Every 3 times you shuffle your draw pile, gain 2 Energy.

The Courier
The Courier
relicuncommonshared

The Merchant never runs out of cards and the card removal cost is reduced by 20%.

Toxic Egg
Toxic Egg
relicuncommonshared

Whenever you add a Skill to your deck, it is automatically upgraded.

White Beast Statue
White Beast Statue
relicuncommonshared

Whenever you would receive a Potion, always receive it.

Paper Phrog
Paper Phrog
relicuncommonironclad

Whenever you apply Vulnerable, it applies 1 additional stack.

Self-Forming Clay
Self-Forming Clay
relicuncommonironclad

Whenever you lose Block during your turn, gain 3 Block at the end of your turn.

Ninja Scroll
Ninja Scroll
relicuncommonsilent

Start each combat with 3 Shivs in hand.

2 relationships

Paper Krane
Paper Krane
relicuncommonsilent

Whenever you play a Skill card, reduce the cost of a random card in your hand by 1.

Gold-Plated Cables
Gold-Plated Cables
relicuncommondefect

The top Orb triggers its passive ability an additional time.

Symbiotic Virus
Symbiotic Virus
relicuncommondefect

At the start of each combat, Channel 1 Dark Orb.

Duality
Duality
relicuncommonwatcher

Whenever you play an Attack, gain 1 temporary Dexterity.

Teardrop Locket
Teardrop Locket
relicuncommonwatcher

At the start of each combat, enter Calm.

Bird-Faced Urn
Bird-Faced Urn
relicrareshared

Whenever you play a Power card, heal 2 HP.

Calipers
Calipers
relicrareshared

At the start of your turn, lose 15 Block rather than all of your Block.

Captain's Wheel
Captain's Wheel
relicrareshared

At the start of your 3rd turn, gain 18 Block.

Dead Branch
Dead Branch
relicrareshared

Whenever you Exhaust a card, add a random card to your hand.

2 relationships

Du-Vu Doll
Du-Vu Doll
relicrareshared

For each Curse in your deck, gain 1 Strength at the start of each combat.

Fossilized Helix
Fossilized Helix
relicrareshared

Prevent the first time you would lose HP in combat.

Gambling Chip
Gambling Chip
relicrareshared

At the start of each combat, discard your hand then draw the same number of cards.

Ginger
Ginger
relicrareshared

You can no longer become Weakened.

Girya
Girya
relicrareshared

Can be used at Rest Sites to gain 1 Strength. Can be used up to 3 times.

Ice Cream
Ice Cream
relicrareshared

Energy is now conserved between turns.

Incense Burner
Incense Burner
relicrareshared

Every 6 turns, gain 1 Intangible.

Lizard Tail
Lizard Tail
relicrareshared

When you would die, heal to 50% of your Max HP instead. Used up after.

Mango
Mango
relicrareshared

Raise your Max HP by 14.

Old Coin
Old Coin
relicrareshared

Gain 300 Gold.

Peace Pipe
Peace Pipe
relicrareshared

Can be used at Rest Sites to remove a card from your deck.

Pocketwatch
Pocketwatch
relicrareshared

Whenever you play 3 or fewer cards on your turn, draw 3 additional cards at the start of your next turn.

Prayer Wheel
Prayer Wheel
relicrareshared

Card rewards now offer an additional card.

Shovel
Shovel
relicrareshared

Can be used at Rest Sites to dig up a Relic.

Stone Calendar
Stone Calendar
relicrareshared

At the end of your 7th turn, deal 52 damage to ALL enemies.

Thread and Needle
Thread and Needle
relicrareshared

At the start of each combat, gain 4 Plated Armor.

Torii
Torii
relicrareshared

Whenever you would receive 5 or less unblocked damage, reduce it to 1.

Tungsten Rod
Tungsten Rod
relicrareshared

Whenever you would lose HP, reduce that loss by 1.

Turnip
Turnip
relicrareshared

You can no longer become Frailed.

Unceasing Top
Unceasing Top
relicrareshared

Whenever your hand is empty during your turn, draw 1 card.

Wing Boots
Wing Boots
relicrareshared

Ignore Path restrictions for the next 3 Rooms you choose.

Champion Belt
Champion Belt
relicrareironclad

Whenever you apply Vulnerable, also apply 1 Weak.

Charon's Ashes
Charon's Ashes
relicrareironclad

Whenever you Exhaust a card, deal 3 damage to ALL enemies.

Magic Flower
Magic Flower
relicrareironclad

Healing during combat is 50% more effective.

The Specimen
The Specimen
relicraresilent

Whenever an enemy dies, transfer their Poison to a random enemy.

Tingsha
Tingsha
relicraresilent

Whenever you discard a card, deal 3 damage to ALL enemies.

1 relationship

Tough Bandages
Tough Bandages
relicraresilent

Whenever you discard a card, gain 3 Block.

1 relationship

Emotion Chip
Emotion Chip
relicraredefect

Whenever you lose HP in combat, trigger the passive ability of all your Orbs.

Cloak Clasp
Cloak Clasp
relicrarewatcher

At the end of your turn, gain 1 Block for each card in your hand.

Golden Eye
Golden Eye
relicrarewatcher

Whenever you Scry, Scry 2 additional cards.

Astrolabe
Astrolabe
relicbossshared

Upon pickup, choose 3 cards in your deck to upgrade permanently.

Black Star
Black Star
relicbossshared

Whenever an Elite enemy dies, it drops an additional Relic.

Busted Crown
Busted Crown
relicbossshared

Gain 1 Energy at the start of each turn. Card rewards only offer 2 cards.

Calling Bell
Calling Bell
relicbossshared

Upon pickup, gain 3 Curses and 1 Relic of each rarity.

Coffee Dripper
Coffee Dripper
relicbossshared

Gain 1 Energy at the start of each turn. You can no longer Rest.

Cursed Key
Cursed Key
relicbossshared

Gain 1 Energy at the start of each turn. Whenever you open a Chest, gain a Curse.

Ectoplasm
Ectoplasm
relicbossshared

Gain 1 Energy at the start of each turn. You can no longer gain Gold.

Empty Cage
Empty Cage
relicbossshared

Upon pickup, remove 2 cards from your deck.

Fusion Hammer
Fusion Hammer
relicbossshared

Gain 1 Energy at the start of each turn. You can no longer Smith at Rest Sites.

Pandora's Box
Pandora's Box
relicbossshared

Upon pickup, all Strike and Defend cards in your deck are transformed into random cards.

Philosopher's Stone
Philosopher's Stone
relicbossshared

Gain 1 Energy at the start of each turn. At the start of each combat, all enemies gain 1 Strength.

Runic Dome
Runic Dome
relicbossshared

Gain 1 Energy at the start of each turn. Enemy Intents are no longer shown.

Runic Pyramid
Runic Pyramid
relicbossshared

At the end of your turn, you no longer discard your hand.

Sacred Bark
Sacred Bark
relicbossshared

Double the effectiveness of all Potions.

Slaver's Collar
Slaver's Collar
relicbossshared

During Boss and Elite combats, gain 1 Energy at the start of your turn.

Snecko Eye
Snecko Eye
relicbossshared

Draw 2 additional cards each turn. At the start of each combat, randomize the costs of all cards in your deck.

Sozu
Sozu
relicbossshared

Gain 1 Energy at the start of each turn. You can no longer obtain Potions.

Tiny House
Tiny House
relicbossshared

Gain 1 Max HP, 50 Gold, 1 Potion, upgrade a random card, and gain 1 Energy.

Velvet Choker
Velvet Choker
relicbossshared

Gain 1 Energy at the start of each turn. You may play no more than 6 cards per turn.

Black Blood
Black Blood
relicbossironclad

Replaces Burning Blood. At the end of combat, heal 12 HP.

Mark of Pain
Mark of Pain
relicbossironclad

Gain 1 Energy at the start of each turn. At the start of each turn, draw 1 fewer card.

Runic Cube
Runic Cube
relicbossironclad

Whenever you lose HP, draw 1 card.

Hovering Kite
Hovering Kite
relicbosssilent

The first time you discard a card each turn, gain 1 Energy.

Ring of the Serpent
Ring of the Serpent
relicbosssilent

Replaces Ring of the Snake. Draw 1 additional card each turn. Your starting hand size is 6.

Wrist Blade
Wrist Blade
relicbosssilent

Attacks that cost 0 deal 4 additional damage.

4 relationships

Frozen Core
Frozen Core
relicbossdefect

Gain 1 Energy at the start of each turn. At the end of your turn, if your Orb slots are full, Channel 1 Frost.

Inserter
Inserter
relicbossdefect

Every 2 turns, gain 1 Orb slot.

Nuclear Battery
Nuclear Battery
relicbossdefect

Gain 1 Energy at the start of each turn. At the start of each combat, Channel 1 Plasma.

Holy Water
Holy Water
relicbosswatcher

At the start of each combat, add 3 Miracles to your hand.

Violet Lotus
Violet Lotus
relicbosswatcher

Whenever you exit Calm, gain 1 Energy.

Cauldron
Cauldron
relicshopshared

Upon pickup, brew 5 random Potions.

Chemical X
Chemical X
relicshopshared

Whenever you play a card that costs X, its X is increased by 2.

Clockwork Souvenir
Clockwork Souvenir
relicshopshared

At the start of each combat, gain 1 Artifact.

Dolly's Mirror
Dolly's Mirror
relicshopshared

Upon pickup, obtain a copy of a card in your deck.

Frozen Eye
Frozen Eye
relicshopshared

When viewing your Draw Pile, the cards are shown in order.

Hand Drill
Hand Drill
relicshopshared

Whenever you break an enemy's Block, apply 2 Vulnerable.

Lee's Waffle
Lee's Waffle
relicshopshared

Raise your Max HP by 7. Heal to full HP.

Medical Kit
Medical Kit
relicshopshared

Status cards can be played. Playing a Status Exhausts it.

Membership Card
Membership Card
relicshopshared

All prices in the Shop are reduced by 50%.

Orange Pellets
Orange Pellets
relicshopshared

Whenever you play a Power, Skill, and Attack in the same turn, remove all of your Debuffs.

Orrery
Orrery
relicshopshared

Upon pickup, add 5 random Colorless cards to your deck.

Prismatic Shard
Prismatic Shard
relicshopshared

Card rewards now contain cards from any color.

Sling of Courage
Sling of Courage
relicshopshared

At the start of Elite combats, gain 2 Strength.

Strange Spoon
Strange Spoon
relicshopshared

Cards that would Exhaust when played now have a 50% chance to not Exhaust.

The Abacus
The Abacus
relicshopshared

Gain 6 Block whenever you shuffle your draw pile.

Toolbox
Toolbox
relicshopshared

At the start of each combat, choose 1 of 3 Colorless cards to add to your hand.

Brimstone
Brimstone
relicshopironclad

At the start of each turn, you and ALL enemies gain 1 Strength.

Twisted Funnel
Twisted Funnel
relicshopsilent

Upon pickup, apply 4 Poison to ALL enemies.

Runic Capacitor
Runic Capacitor
relicshopdefect

Gain 3 additional Orb slots.

Melange
Melange
relicshopwatcher

Whenever you shuffle your draw pile, Scry 3.

Bloody Idol
Bloody Idol
reliceventshared

Whenever you gain Gold, heal 5 HP.

Cultist Headpiece
Cultist Headpiece
reliceventshared

At the start of each combat, gain 1 Mantra.

Enchiridion
Enchiridion
reliceventshared

At the start of each combat, add a random Power card to your hand. It costs 0 this combat.

Face of Cleric
Face of Cleric
reliceventshared

At the start of each combat, gain 1 Max HP.

Golden Idol
Golden Idol
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Gain 250 Gold.

Gremlin Visage
Gremlin Visage
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At the start of each combat, gain 1 Weak.

Mark of the Bloom
Mark of the Bloom
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You can no longer heal.

Mutagenic Strength
Mutagenic Strength
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At the start of each combat, gain 3 Strength. At the end of your first turn, lose 3 Strength.

N'loth's Gift
N'loth's Gift
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The next 2 Chests you open duplicate a random Relic you own.

N'loth's Hungry Face
N'loth's Hungry Face
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Whenever you obtain a Relic, a random Relic in your possession vanishes.

Necronomicon
Necronomicon
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The first time you play a card that costs 2 or more each turn, it is played again.

Neow's Lament
Neow's Lament
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The first 3 Elite enemies you encounter have 1 HP.

Nilry's Codex
Nilry's Codex
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At the end of each turn, choose 1 of 3 Colorless cards to shuffle into your draw pile.

Odd Mushroom
Odd Mushroom
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When entering a Rest Site, gain 5 Max HP but you can no longer Rest.

Red Mask
Red Mask
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At the start of each combat, apply 1 Weak to ALL enemies.

Spirit Poop
Spirit Poop
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It's bad.

Ssserpent Head
Ssserpent Head
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Whenever you enter a new Room, if you have 0 Gold, gain 50 Gold.

Warped Tongs
Warped Tongs
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At the start of each turn, upgrade a random card in your hand for the rest of combat.